As you ability know, the PC adaptation of Batman Arkham City from Warner/Rocksteady comes a little bit after than the animate parts. Word is that Rocksteady needs "several weeks" overtime for optimizing the PC part. Is it account the wait? We allready apperceive that Arkham City uses GPU-powered Physx, DX11 (tessellation, HDAO, bendable shadows), aerial res textures, Nvidia's CSAA-technique and added abundant models. Ben Wyatt, Abstruse Director at Rocksteady Studios, gives us some added capacity on the abstruse allotment of Arkham City. Batman Arkham City: Abstruse advantages of the PC adaptation - DX11 arrangement and added (19) Quelle: Nvidia PCGH: Will the PC adaptation of Batman: Arkham City like Batman: Arkham Asylum advance Nvidia's PhysX API including abutment for Physics affected on the GPU?
Ben Wyatt: Yes. Like Batman: Arkham Asylum, the PC adaptation of Batman: Arkham City will affection astute smoke, debris, leaves, and cardboard application GPU PhysX. There will additionally be appearance not apparent in Batman: Arkham Asylum including accouterment on characters.
PCGH: Which of the altered APEX modules do you use (Apex Clothing/Particles (Destruction/Turbulence for fluids)? Can you accord a abbreviate description area in the bold APEX will be applied?
Ben Wyatt: APEX destructibles are acclimated in the PC adaptation for brittle elements in the bold including brittle walls and altar that get befuddled during fights. APEX accouterment is acclimated in the PC adaptation for several of the characters you'll appointment in the bold and for assuming furnishings like cardboard and leaves. APEX accouterment was additionally acclimated for abounding of the cutscenes which can be apparent on all platforms.
PCGH: What are the beheld differences amid physics affected by CPU and GPU (via PhysX/APEX)?
Ben Wyatt: The added PhysX furnishings in the PC adaptation of the bold add addition ambit of accuracy to the game. Back angry as Batman or Catwoman, you will see walls breach into splinters, cardboard and bits get kicked up, smoke acknowledge realistically, and clothes on the thugs you fight.
PCGH: Are there any appearance that players after an Nvidia agenda will miss? What abstruse appearance cannot be accomplished with the CPU as "physics calculator"?
Ben Wyatt: All PhysX and APEX appearance can be run on the CPU or an NVIDIA GPU, but you can apprehend the bold to run abundant slower after NVIDIA GPU dispatch back the added PhysX furnishings are enabled. An NVIDIA GPU is recommended for all the added PhysX features.
PCGH: Do you plan to use the latest PhysX SDK 3? Which advantages do you see compared to antecedent versions?
Ben Wyatt: Batman: Arkham City uses PhysX 2.8.4.
PCGH: Will the PC adaptation of Batman Arkham City be alien with abutment for DX11?
Ben Wyatt: Yes. It will additionally be alien with abutment for NVIDIA 3D Vision, including full-HD 3D Vision cut-scenes on both DX9 and DX11.
PCGH: What do you anticipate are the chief advantages of DX11/Shader Model 5?
Ben Wyatt: DX11 brings absolutely cogent improvements to the bold visuals and performance:
1. DX11 tessellation. Smoothing and/or displacement mapping accept been manually added by artists to a cardinal of bold assets throughout the game. This provides college beheld affection and richer environments to the game.2. Arrangement arrays (available back DX10) are acclimated to abridge and advance the apprehension of the Multi-View Bendable Caliginosity casting by the player-controlled appearance (Batman or Catwoman). This algorithm could accept been implemented application DX9 with a arrangement atlas, but that would accept been complicated and slower.3. DX11 Compute shaders. The aboriginal congenital SSAO algorithm has been added in DX11 by assuming some added apprehension work. DX11 compute shaders are acclimated to advance the AO-generation and becloud passes by caching the samples in group-shared anamnesis to abate the cardinal of arrangement fetches, decidedly convalescent the acceleration and final quality.
PCGH: Do you focus on application DX11 for dispatch up the apprehension or will there be appropriate beheld improvements consistent in applying DX11 apprehension techniques (Tessellation, HQSSAO, bigger achievement column processing effects)? If there are appropriate DX11 appearance what visuals will gamers with earlier DX9 video cards miss?
Ben Wyatt: Batman Arkham City uses Shader Model 5 to advance the looks while advancement aerial performance. Gamers will see cogent beheld differences compared to DX9 and consoles. These differences are centered about tessellated environments and objects, college affection caliginosity and bigger ambient occlusion.
PCGH: Will there be beheld differences alike amid the DX10 and DX11?
Ben Wyatt: Yes. There will be assorted beheld differences back arena the bold in DX11 approach (only accurate on DX11 GPUs) vs. DX9. The bold does not abutment DX10.
Compared to the DX9 mode, the DX11 approach will have:
1. Added geometric detail on tessellated objects, such as architectural details, accouterment and added amoebic shapes. The capital aberration will be no arresting triangles and added displacement-mapping detail. The aberration will be mostly apparent at to object's silhouettes, as able-bodied as arena the bold with 3D Vision (which makes the displacement-mapping detail abundant added obvious).
2. A added arresting acquaintance occlusion due to the DX11 SSAO (especially apparent on the PhysX debris, leaves, and paper), which makes assertive altar attending added in acquaintance with the arena (as against to amphibian aloft the ground).
3. Contact-hardening bendable caliginosity for the activating caliginosity casting by the player-controlled appearance (either Batman or Catwoman). On DX9, this activating adumbration does not amalgamate on contact, which looks beneath realistic.
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